Story
NTT Data Brings Product Lifecycle onto Unity
NTT Data, an information technology organization in Japan, uses Unity Gaming Services from Unity to support change control for engineering and quality.
Unity is how NTT Data keeps product lifecycle data visible to people who have to act on it.
“Information Technology work at NTT Data spans more than one site, even when headquarters sits in Japan.”
“Engineering and quality asked for a shared way to run change control without freezing local judgment.”
Independent write-up. Figures come from public sources or are illustrative.
Value results
| Category | Value result |
|---|---|
| Capability | Change control stays visible to adjacent teams through Unity Gaming Services |
| Capability | Engineering and quality work from the same Unity Gaming Services record for product lifecycle data |
| Capability | Product lifecycle data can be reviewed without waiting on a personal export |
Story
Information Technology work at NTT Data spans more than one site, even when headquarters sits in Japan. Product lifecycle data was splitting across regional habits. Engineering and quality asked for a shared way to run change control without freezing local judgment.
Unity (Unity Gaming Services) is what they standardized on. Unity is a real-time 3D platform used for games, digital twins, and industrial visualization. NTT Data uses it as the system of record for product lifecycle data, with engineering and quality as the primary operators and other groups coming in through the same queue.
Leaders get a picture they can actually walk. Teams get fewer mystery statuses. The story is about operating change, not an unpublished percentage.