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Story

Hugging Face@Electronic Arts

Electronic Arts Uses Inference Endpoints for Spoken Interfaces

Electronic Arts, a communication services organization in the United States, uses Inference Endpoints from Hugging Face to support customer and product conversations for product and contact center teams.

Value results

CategoryValue result
ProductivityFewer stalled items because spoken interfaces has a clear owner
ProductivityHandoffs in customer and product conversations sit in a shared queue instead of a mailbox trail
CapabilityNew joiners can see how customer and product conversations actually runs

Story

Communication Services work at Electronic Arts spans more than one site, even when headquarters sits in the United States. Spoken interfaces was splitting across regional habits. Product and contact center teams asked for a shared way to run customer and product conversations without freezing local judgment.

Hugging Face (Inference Endpoints) is what they standardized on. Hugging Face is the open platform for machine learning models, datasets, and inference that teams use to share and serve models. Electronic Arts uses it as the system of record for spoken interfaces, with product and contact center teams as the primary operators and other groups coming in through the same queue.

Leaders get a picture they can actually walk. Teams get fewer mystery statuses. The story is about operating change, not an unpublished percentage.

Relationship map

Electronic Arts uses Hugging Face, Teradata, CrowdStrike, IBM, Wiz, Datadog, Tenable. Shared with Accor, Airwallex, Alcoa, American Electric Power, ASML. Industry: Communication Services. Value: Productivity, Capability. Drag nodes, filter types, or expand a node to follow more commonalities.

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